The Great Convergence of AAA Games

Let’s be honest: nowadays, almost every AAA game looks the same. They are all action games with RGP elements and a crafting system and some kind of open world. It is almost like playing the same game over and over again. The latest God of War (2018) is a good example of this year-long trend in the gaming industry that I called The Convergence. Let’s talk a bit about this.
What makes a story a good story

At the beginning of January, I put my hands on a dirty cheap Play Station 4 because, in the new house, I have no space for a gaming PC. Since then, I decided to make up for a bunch of games I missed in the last years starting from these two: Horizon Zero Dawn (Guerrilla Games, 2017) and The Last of Us (Naughty Dog, 2013). I approached them with diametrically opposed expectations, and in both cases, my expectations were very wrong. So I started asking myself why I was wrong and what I look for in games and narrative media.
Why I love Narration Through Discovery

Yesterday I was reflecting about an interesting fact: in the list of “my favorite games of all times,” the top 10 is packed with games that share all a common element. The games are:
- Dark Souls
- Dark Souls II
- Well… every game of the soulborne genre.
- Hollow Knight
- The Legend of Zelda: Breath of the Wild
- And more.
Can you guess what they all have in common?
Sure, they all have a decadent setting (the world is falling or is recovering after a cataclysm), but there is a way more common design element: narration through discovery.
How to manage a Videogames Bibliography in LaTeX

There is a common question in academia for people working on videogames: “Is there a consensus on how to cite videogames in academic papers?”. Obviously not, there is no consensus and probably never will. However, I will try to show you a solution to this problem that I enjoyed a lot in the last months. It is clear, it is customizable and it is the most formal way I’ve found to do that.