Postmortem: Writer's Block - 1GAM January

The first month of the year is gone and I’ve made a game! The January 2016 entry of 1GAM, namely “Writer’s Block”, is now completed (kind of)!
January 2016 has been a great start for this year! During the last months of last year I started a personal journey to fight my inner demons. I don’t want to bore you with some self-improvement/productivity bullshit -it is not the place for that- so I will not. You just have to know that after 6 months of trying and failing this January is the month in which all the good habits really start to stick.
The “One Game A Month” challenge was the perfect way to test myself and doing one of the activities I love most. As usual, we will start from the beginning.
Global Game Jam 2015 Postmortem

First of all, some time ago I stated that I would like to start writing more. Unfortunately, a combination of personal issues, flu and other psychological breaks did not allow me to respect this promise. But I’ll be back soon. I swear.
Second, it is now time to talk about the game we developed for the Global Game Jam 2015 (and obviously valid as a January entry for my One Game A Month challenge!) I’m very happy with this game also if it is not a real “game” because (little spoiler) it is an online game who require a big amount of users to be interesting. I’ll never have so many users connected at the same time, so it is useless in practice. The good thing is that it was a big technical challenge and to be able to complete everything in less than 30 hours was really exciting. But first things first.
One Game A Month - December 2014

The new year is come, full of good resolutions and appealing feelings of renovation. For my part I have two main target. The first one is to write a bit more. I always feel that I have a lot to say but, for some reason, I usually get stuck in a kind of writer’s block every time I finally found time for writing. So, because the only way to beat a writer’s block is to write, and write and write, I decided to spend at least January into a more strict scheduling. Maybe there will be a good impact in the blog post frequency too.
The second “resolution” is to beat the One Game A Month challenge for 2015. The goal is to complete a game each month. You don’t have to realize the full game in one month, you just have to complete and release it. I think it is a nice opportunity to challenge myself on some specific game development aspect while forcing some deadline (that is always a good thing).
However, taking advantage of the Ludum Dare jam on December, I started this challenge a bit in advance. :) So, now I’m going to do short post-analysis of my game for the previous month.